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![]() ![]() The catch would be that the ending is altered to make this new P2 yet another timeline after another reset. Then alongside that you have alternate modes that are faithful remakes of IS and EP like how The Answer exists as its own thing within P3F. My solution? Make a brand new game with a new Fool protag, calendar, and social links.but in Sumaru City, 1999, with all the party members taken from IS and EP and maybe a few additions (I would go nuts for a playable Ixquic). Basically, my conclusion was that while there might be sort of enough room if you squint to fit P1 into the modern formula, it just does not work on any level with P2. All of the new music is composed by Shoji Meguro.I actually have an elaborate idea for what is ostensibly a remake of P2 but in reality is more like a remake bundled with a new game. It includes music from the original Innocent Sin release as well as remixed tracks and arrangements new to the PSP remake. The Persona 2: Innocent Sin Mini Soundtrack, which comes bundled with the initial run of the game, contains 10 songs. This feature is available only in the Japanese release of the game. This includes creating NPCs, battles, events, and even choosing what items can be earned from battles and events. Players are also able to create their own quests in the Climax Theatre - a sort of "play, create, share" aspect. Following release, there may be additional quests available for download from the PSN. Also, quests in the Climax Theatre sometimes contain unique demon encounters. These quests offer the player a chance to earn powerful weapons, armor, and items. The Climax Theater allows the player to take on various optional quests that are separate from the main storyline. Welcome to the Climax Theatre! Not to be confused with the Golden Theatre from Catherine. The PSP release of Persona 2: Innocent Sin includes a theater mode called the Climax Theatre. Players have the option to choose between the new, arranged soundtrack or the game's original soundtrack. The game's director and composer, Shoji Meguro, composed new music for the game. A new remix of Satomi Tadashi, the legendary item store music adored by the most obscure and hardcore of Persona fans.New character portraits, models, and aesthetic upgrades.Improved user interface and combat pacing.Additional Features in the PSP Version The first "all out attack" outside of Japan comes to the PSP as Persona 2: Innocent Sin!įeatured additions to this remake are similar to additions made for the original Persona game's enhanced remake for the PSP: Rumors typically allow shops to carry secret weapons, armor, and items. Once the party hears a rumor, the player has the option to visit the Kuzunoha Detective Agency and speak to Todoroki Daisuke who will in turn spread the rumor, which will result in it becoming real. Persona 2 was the first in the series to include the Rumor System this gameplay mechanic allows the player to collect/exchange rumors throughout the game by interacting with Rumormongers, NPCs that can be found in every district of the city. Similar to Persona 1, when the party is in a save point area, shop, or other room without randomly triggered encounters, each party member can be conversed with and will reflect upon the situation at hand. Persona 2's main party consists up to five characters. Unlike Persona 1, Persona 2's environments are 3-dimensional maps, with sprite characters rather than a first person corridor sprawl found in other previous Shin Megami Tensei games. It was first released as a Playstation title in Japan on June 24th, 1999. Persona 2: Innocent Sin is the sequel to Shin Megami Tensei: Persona. We'll finally see what happened to Yuki after the Ice Queen issue. Overview Fans have waited more than a decade to play Persona 2: Innocent Sin. ![]()
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